When most studios are turning to Unreal Engine or Unity, Kingdom Come: Deliverance 2 made a bold choice: sticking with CryEngine.

Unreal has broadened its focus beyond games into film, architecture, and simulation, while CryEngine has remained a more specialized tool. That narrow scope comes with challengesโ€”documentation is limited, development updates are infrequent, and the learning curve is steep.

For most developers, Iโ€™d actually recommend looking at O3DE (formerly Amazon Lumberyard). Itโ€™s open source, actively developed, and retains much of CryEngineโ€™s DNAโ€”though even there, momentum has slowed.

As Kingdom Come: Deliverance 2 director Daniel Vรกvra mentioned in this video, their team likely had the engineering resources to heavily customize CryEngine and work closely with Crytek. Thatโ€™s not a luxury most indie devs have.

Still, itโ€™s fascinating to see CryEngine resurface at this scale, reminding us that even โ€œforgottenโ€ tools can shine in the right hands.

Original Post: https://medium.com/cgboss/relooking-at-cryengine-after-kingdom-come-deliverance-2-ffa5b7ab669a

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One response to “Cryengine and Kingdom come Deliverance 2”

  1. […] based on my previous Cryengine post I feel itโ€™s better to put more effort into O3DE since itโ€™s open sourced with a proper […]

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