A scene from Playstation’s Ghosts of Tsushima. Sucker Punch Productions/Sony Entertainment

Check out this article on the VFX of the PS4 game Ghost of Tsushima. There is quite alot of detail on how the effects evolved from the Wind, Particles, Mud, and grasslands to support the final game.

One interesting feature is the Wind Particles used to guide the player to the next Objective.

https://gfycat.com/ifr/AmusedPerfectCuttlefish

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