Are your Unity Standalone builds run very fast on some computers?
It’s a new problem with some modern AMD and Intel PCs.
But I managed to find a solution from 2013 thanks to the Unity3d forums.
https://answers.unity.com/questions/587571/standalone-builds-run-very-fast-on-some-computers.html
This has to do with the small piece of code where its updating everyframe instead of 1 frame per second.
The remedy is to update the it to Time Flow Update rather than Frame Update. This is what I roughly get though I am not hardware code guy.
You can move the code to FixedFrameUpdate() or use Time.DeltaTime in your C# codes.
here is the sample that was provided.
//Frame rate Dependent(Bad)
Update()
{
//Move 1x/frame
transform.position += new Vector3(1,0,0);
}
//Frame rate Independent
Update()
{
//Move 1x/sec
transform.transform.position += new Vector3(1,0,0) * Time.deltaTime;
}




