From Animator Markus Hammarstedt.

Found out his animations from bluesky profile for some of the animation he has created for Wild Gate.

Moon shot and Dream Haven.

Here are some highlights from my work animating the characters in Wildgate!

This is just a small slice of what went into bringing them to life. Beyond what’s shown here, a lot of technical setup, exploration, and behind-the-scenes work was involved to make everything feel right in-game.

Grateful for the opportunity to work on such fun characters and for the trust and collaboration of the amazing team behind the project. It was a blast to help shape their personality and presence in the world of Wildgate!

_____________________________________________

Contributions:

Animation Authoring, Animation Direction, Front End Animation functionality and direction, Character Animation prototyping and personality exploration, rig-testing and model-testing, gameplay animation setup and implementation, feature ideation/pitching with previz-blockout leading into final implementation.

_____________________________________________

Credits:

– Original Character Concepts: Laurel Austin

– Character Art: Niles Doubleday, Kerry James, Bertrand Saint Martin(Airborne Studios), Weston Reid

– Rigging: Steven Kim

– VFX: Hadidjah Chamberlin

– Shaders/Tech Art: Jenny Liu

– Environment Art: Philip Klevestav

– Music: Wildgate OST by Maclaine Diemer

NPC Animation

Weapon Animations

Bluesky Post

🎥 Here's a look at Wildgate’s player character animations! Balancing unique personalities with the complex mechanics all characters share was a huge challenge. This is only a glimpse of the work that went into bringing these characters to life..vimeo.com/1105970109.#wildgate #animation #gamedev

Markus Hammarstedt (@widunder.bsky.social) 2025-08-22T20:54:17.442Z


Discover more from Boss Key CG BOSS

Subscribe to get the latest posts sent to your email. No Spam or Dragon Poo.

Leave a Reply

Discover more from CG BOSS Games

Subscribe now to keep reading and get access to the full archive.

Continue reading