Never thought I see 3dsmax being updated with a new Biped from Rigger “Otaku Solutions”
3dsmax has been getting shafted these days with less updates and code that was around since 1990s era. I am glad that someone is helping to update the tools for modern game workflows.
Some of the most requested feature is adding squash and strech to biped rigs similar to Maya Carttony Rigs,
There is a better interface for picking your bones to animate the character.
Unfortunately the documentation is still in korean on their website.
English Trailer
Korean
Links:
Original Facebook Stack (3dsmax FB Group) Post : https://www.facebook.com/groups/stackthis/posts/2728876847458794/





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