Update: Right now its an AI Filter

Now I am thinking it might aid smaller teams to have a AAA look depending on if they Nvidia can sell a lot of these on laptops.

It started with a backlash after Nvidia showed off the new DLSS 5 tech at GTC and boy after the review on this new tech backlash from gamers and game devs.

DLSS 5 Infuses Pixels With Photoreal Lighting and Materials to Bridge the Gap Between Rendering and Reality

During DLSS 5 Hands-On Video, YouTube creator Hot Hardware asked Nvidia employees this question about the computational cost of DLSS 5 when you move around in the game and it really caught my eye on how they hesitated on showing any DLSS 5 footage during motion.

Every time that he moved the character, he would turn off DLSS 5 first then move to a different in-game location and then turn it on, or if DLSS 5 was turned on the movement was very slow and controlled.

I know this is still work in progress, but it really begs the question “why wouldn’t they show any this?” or “why show DLSS 5 this early?”

I tried freezing some shots when another character is in motion to check if there are any artifacts when DLSS 5 is turned on.

As suspected, I did come across some artifacts with UI elements, character popping out of the UI element and ghosting/artifacts behind the character.

Its still not the best way to judge these small details that you can clearly see if a footage is recorded in-game, but then again its not like Nvidia provided any of them during DLSS 5 marketing campaign.

Whenever this is still going to be present by the time DLSS 5 launches remains to be seen, however as of right now it doesn’t look like it will handle fast-paced motion quite well and I don’t know how well this “controlled AI-generated” rendering will scale to weaker GPUs in the RTX 50 series

X post by Niktek: https://twitter.com/niktek/status/2034463742671589558?s=46

I do feel that the residents evil demo is not that good a showcase. Since everyone is already expecting horror and moody lighting.

The Starfield demos were a bit better but it had this uncanny valley look to them or midjourney style of over rendered and plastics slick look.

Developers Did no know about DLSS 5 Demos

https://twitter.com/gamesradar/status/2034367810177278387?s=46

CAPCOM not aware about the DLSS 5 tech being used in the demos.

https://twitter.com/graceashcroft_9/status/2034330141569016152?s=46

https://twitter.com/playasia/status/2034496140155170972?s=46

Now Nvidia stressed that it is still up to the developers to control the technology. I am not so sure if that is the case and will need more study into it on the actual tech if I can get a RTX 5 series.

Links

Nvidia DLSS5 official: https://www.nvidia.com/en-sg/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/

Nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-002

https://twitter.com/winc_gaming/status/2034753524488446310?s=46

https://mezha.ua/en/news/nvidia-dlss-5-memes-309475

https://www.pcgamer.com/hardware/the-dlss-5-memes-are-in-full-swing-so-here-are-the-ones-that-tickled-me-the-most

The Verge DLSS 5 looks like a real-time generative AI filter for video games

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