Making Games Unlocking Content with BossKey CG BOSS

AI is just a tool it cannot make hit driven games based on data history and an LLM that is something only humans can do #GTAVI #gta #taketwo

Gaming has moved on from blogs. Newsletters and YouTube are the platforms now — and here’s how I’m thinking about the funnel for 2026.

Youtuber Jarkin has a vidDoc looking at what Concord could have been with the incredible art of Derek Jones, who provided initial bluesky art concepts #concord #conceptart
Ryan Clark on his Clark Tank YouTube channel breakdown what makes game successful it’s the Game Hook

Trent breakdowns the concept art pipeline of resident evil at Capcom and it’s very different from western studios, guess it gets the job done #gamedev #conceptart

CG BOSS Reacts to the new Starfox Nintendo Direct

Matt Mullenweg’s interview on the Kleiner Perkins Podcast highlights his 20-year journey with WordPress, offering valuable insights for creators, especially in game development. He stresses longevity over speed, measures output over input, finds purpose…

Bobby Chiu discusses how recent Marvel layoffs, though challenging, present opportunities for creatives to shift from work-for-hire to owning their intellectual property and launching sustainable franchises.

Quite happy to hear a local studio in Singapore selected for an Animation Award at Annecy. Hopefully more studios will grow here in the future Link: https://www.robotplaygroundmedia.com/portfolio/the-violinist-0-3 Gemini Summary This video features an interview…
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